Spell of Mastery Progress
I have resumed the work on my game, after finishing a major Symta syntax redesign, which in effect required updating a large part of the game's code, which thankfully I was able to accomplish automatically with the help of compiler.
Current goal is making the game completable from start to finish.
After that I will be doing polishing, like adding proper intro movie instead of text and storyboard.
I had a lot of assets done since the beginning, but it was hard to communicate with artists, since these were one time freelancers, and the engine prototype had no hard art assets guidelines at the time. So I have to import these assets now, while somewhat editing them myself. I.e. that tower is an important game object, depicted on the title screen, and it just needs to be in game.
As I said, HRT have only improved my programming skills and concentration.
Unfortunately it is still a bit hard to get into that concentrated state from the lazy procrastination state. Guess I need some daddy boss to force me working hard ^_^