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Пишет nancygold ([info]nancygold)
@ 2021-10-22 15:08:00


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Настроение: accomplished
Entry tags:gamedev

Fixing the remaining bugs
Since the beginning it was impossible to properly edit the model, while the camera is inside of it.
That was a non-issues initially, since I planned using exclusively orthogonal projection.
And getting a camera inside of an orthogonality projected cave gives a bit claustrophobic feeling.
Yet orthogonal projection editing, while good for many tasks, was proven to really inconvenient for many other tasks.
So I have implemented the perspective projection, which naturally allows camera going inside the model. And now I had to fix the screen culling bugs preventing that.

A few more day and my Voxel Editor should be ready for the initial release.