Настроение: | accomplished |
Музыка: | AdhesiveWombat - Overdrive |
Entry tags: | gamedev |
Spell of Mastery Rewrite Progress
Implemented even more advanced tiling, which I call hybrid tiling, since it combines both uniform and non-uniform tiles.
Basically it breaks each square into 8 triangles, which then can be edited separately.
It allows nicer looking maps without drawing additional tiles.
That is as far as isometric tile based engine can go.
