Настроение: | accomplished |
Entry tags: | gamedev |
D&D Stronghold Decompilation Progress
Finally I was able to recover all the files and make grab process working again.
Apparently the LBM files I produced were indeed non-conforming.
Since they are in newer format, while Stronghold used the original Amiga one.
So while the DOS Deluxe Paint is able to load, the other software can't.
The original sprite sheets also had special markers, which I had to reproduce.
And I'm lucky, the ST.EXE had most the frame positions hardcoded.
Instead of using these frame markers.
But it is now possible to mod the game assets.
For example, translate it into Russian or Nigerian.
Anyway, I'm the first person in 30 years seeing the bellow message.
Winner winner chicken dinner!!1
That function indeed has 2200 lines!
But the original was too huge to fit in one segment.
So Cathryn broke it into 3 functions, each 2000 lines.
I had to go through all 3, collecting all the sprite cuts