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Saturday, September 28th, 2024

    Time Event
    1:55a
    Spell of Mastery Progress
    Importing the shrine into the game was harder that I expected.
    Because it was really concave, so had to be split into multiple parts.
    And it was not properly isometric, but instead has some subtle perspective.

    Still have to add columns and the dome.

    The interior will be player placeable.
    I.e. the deity statue, alter, etc..
    The will affect the shrine functioning.

    I do want to allow creating cities anywhere.
    Without the Master of Magic style settle units
    So I will have Cleopatra style spawning of settlers.
    The spawn location is controlled using a road-sign object.

    I do need a lot of buildings to recover the old functionality.






    Current Mood: annoyed
    4:26p
    Spell of Mastery Progress
    Surprisingly a ton of bugs with these convoluted units.
    Previously I only used the code to draw the tower.
    And the tower was a bit simpler.
    Fixed most of them and few more to go.

    Also added the ability to move currently picked unit/squad with WASD.
    That required improving camera, so will smoothly follow the unit.
    Previously it jumped integer number of tiles.
    Hopefully it will be useful for single-squad roguelike scenarios.




    Current Mood: accomplished

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