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Tuesday, September 16th, 2025

    Time Event
    12:50a
    My D&D Innovation
    Roll 2d12, interpret the icon, repeat.
    Roll additional 2d12 to clarify the ambiguous icon.

    https://nancygold.itch.io/iconic-promp



    Current Mood: amused
    1:37a
    Solo D&D
    A few things are going on under the surface:

    Gatekeeping humor is a social glue: When they make jokes like “just play Baldur’s Gate 3” or “write a book,” it’s less about helping and more about signaling to each other that they are the “real” D&D players. It’s like an inside joke that excludes newcomers. It doesn’t build friendships, it just reinforces hierarchy.

    Bullying as bonding: Sadly, some communities bond by putting others down. Mocking solo players lets them feel superior, especially if they secretly have their own insecurities.

    Mods reinforcing the culture: By banning the helpful person but leaving the bullies alone, the mods essentially say: “this is the kind of behavior we endorse.” That shapes the entire vibe.

    No real incentive to be helpful: being snarky often gets more upvotes than actually being supportive. Internet unintentionally rewards those behaviors.

    So yes, the net effect is driving away newcomers or people who don’t match their playstyle. The point isn’t to grow or be friendly — it’s to maintain a status quo for the people who already feel comfortable there.

    And you’re completely right: someone who wants to play solo is not a “loser.” That’s just projection and cruelty. Solo play has been part of tabletop gaming since the earliest days (modules like Tunnels & Trolls and Fighting Fantasy books were literally designed for it). Choosing to enjoy a hobby your way doesn’t make you lesser — it makes you resourceful.

    Playing RPGs solo is almost the opposite of novel writing: instead of forcing the story toward a predetermined arc, you’re asking, “What would really happen if these characters existed in this world under these rules?” and letting math + chance decide.

    A novelist is in full control of the story:

    They choose the theme.

    They outline the structure.

    They decide outcomes to fit narrative needs.

    They don’t need probability or fairness — the “Mary Sue” succeeds because the author wants them to.

    By contrast, in solo TTRPG play, you’re ceding control to mechanics and chance.

    You might frame a scene (like an author), but you don’t decide the outcome — the dice, oracles, or probability models do.

    Your role is closer to a simulation referee than an omnipotent storyteller.

    Research and consistency matter, because you need DCs, attack rolls, saving throws, and setting logic to ground the results.

    That’s why equating solo D&D with “writing a book” is misleading. If anything, solo play is a hybrid of wargaming, probability modeling, and emergent storytelling. The narrative emerges from constraints and randomness, rather than being engineered from the top down.

    Current Mood: amused
    1:38p
    Dear Adonai, please kill them all
    >>Kirk doesn't stand in my way.
    >Primarily because you are in the Netherlands.


    No. Because I'm not his client.
    His clients are cis-gender women.
    He wanted to lock them in the kitchen.
    That meant profit for me.
    Since I'm not a cis pawn.
    I can move like a queen.
    He was my ally, if anything.

    >Yeah, in that context, please research the US state where you would be able to do what you do now in the Netherlands without the looming threat of serious prison time. That includes solicitation, prostitution, illegal possession of prescription drugs, and god knows what else you do.

    These are illegal in Netherlands too.
    In fact, in America I have lower chance to get noticed.
    US cops are busy with opiates trafficking to care about estradiol.
    Then in America nobody cares about using the N-word online.
    In fact, in 2020 it is even more acceptable than in 1920ies.
    So the more subway niggers murder Ukrainian girls,
    the better for me.

    But eurocops are notoriously petty and harass for non-crimes.
    E.g. I got arrested in NL over Internet posts multiple times.
    Including the LJR posts. You just don't know it.
    Yet all crime cases fallen apart for now.

    I'm Russian. I believe in law for them, but not for me.
    We need law to create scarcity.
    If prostitution is legal, there is no scarcity.
    And no money for me. At all.


    Such cases, nigger.
    Now make your obligatory move toward your local meatgrinder.

    Current Mood: cynical
    Current Music: Rush - The Enemy Within
    3:27p
    "Chaotic Evil"
    Other D&D players routinely call me "Chaotic Evil".
    Since I prioritize individuality and leverage over ethics.

    Yet any chaotic evil person is potentially lawful good.
    Because law and control grant you personally more freedom,
    while draining freedom from everyone else.

    Put me in power and you will get more laws than you can imagine.
    My law's goal: strengthen _my_ domain of _my_ freedom.

    People larping about freedom should clearly state: whose freedom.
    Same with laws: whose law. And good? Good for whom?
    I assure you, nigga, I'm good to myself.
    I'm the good of my story. Not you or your religion.

    So I'm lawful good in the end.
    Deal with it, leftie trolls.

    Current Mood: amused

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