| Настроение: | amused |
| Entry tags: | gaming |
Culture Wars in D&D
https://rpg.stackexchange.com/questions/122193/how-do-i-get-my-players-larp-characters-to-not-be-a-bunch-of-murderous-cretins
>Just as many typical RPGs teach us that violence can solve most problems and that a (truly) dead enemy poses no problems, LARPers around my area (Moscow, Russia) are typically very quick to kill characters of other players, showing very little respect to the lives of sentient beings (not saying "humans" to avoid fantasy racism).
D&D had it long before it became popular.
Tech people always played the Munchkin Murder Hobo characters.
While humanities wanted to actual role-play.
For example, a player with IT degree
will cast Alarm at the city gate.
To track rich people,
then murder them for money.
With the goal to amass enough money
to seize the power in the city.
Or will simply play D&D like a dungeon crawl,
without much social interaction.
And get promptly banned by the DM.
And everyone at the table,
unless they want a fantasy GTA.
Humanities people are the total opposite.
They will run some tavern drama.
Without any goal.
Or try to prove some social point.
Be it right-wing or the left-wing ones.
In this regard I'm a murder hobo.
Since I will rather ask the DM what will
be the DC of creating an addicting drug,
and the DC of hiring the local kids to push it.
How many slaves will it take to man 1 hex of a plantation?
And in the end what will be the DC
of making pact with Shaar to use Shadow Weave
to cast Karsus Avatar at Helm,
so I could make even more money.
But really, D&D born out of wargaming,
and true reality is the war,
murdering the weak to take their land,
gaining control over their slaves.
It is in all holy scriptures.
So it is natural for my Moscow compatriots
to RP invading Donbass cleansing cockholes.