After all these years and countless format changes..
The demo map from https://nancygold.itch.io/spell-of-mastery-demo is still loadable, although all the scripts are broken lol.
Since everything transitioned to ECS, it became possible to make the game open world by just patching in the chunks of cell entities in and out of the grid. Although I'm unsure how to properly game design around it, because I kinda want to retain the strategy map, since it gives larger scale perspective. I will have to generalize / abstract the updates going inside the unloaded chunks.
The grid under the ECS is also rather abstract. I just reserve a 32768x32768x32768 entities. And this grid is a bit too massive, so even if I had the CPU speed to go through it and wouldn't knew how to make any manageable gameplay out of it. Somehow removing limitations makes creative decisions harder.
