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Below are 20 journal entries, after skipping by the 20 most recent ones recorded in nancygold's LiveJournal:

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    Saturday, November 23rd, 2024
    3:41 pm
    The Spell of Mastery Progress
    I have decided limiting player access to the units inventory.
    That is due to a numerous reasons:
    1. Managing inventory is a micromanagemnt chore. It doesn't support the core loop in meaningful way. And I really dislike the inventory packing puzzles.
    2. Allowing characters autonomy over how they dress themselves would allow characters to be unique, forcing the player to with what they get.
    3. Characters now can have private belongings the player can't take away to for their fav character.

    So basically each character now has wealth stat and they equip themselves according to their skills, goals, means and desires.

    That is the precise the case where constraints bring diversity.
    Without these constraints player will just genocide the characters they dislike.
    As a game designer I should introduce systems which punish the player for being a nazi.
    Or at least not promote any kind of nazism

    Anyway, since a different characters require different outfits, I still have to draw a lot.
    Dunno if this helmet is better with mask or without.
    Or maybe you should have several variations, with characters picking the more suitable.




    Current Mood: contemplative
    Current Music: The Birthday Massacre - Beyond
    11:14 am
    Taras upon learning of Russian plan to nuke Kyiv
    NATO military advisers are behind lol.


    Current Mood: amused
    12:08 am
    Imajica
    People say it is the Clive Barker's Magnum Opus,
    like Hellraiser but more global and about everything:
    https://www.youtube.com/watch?v=FT3R_cm0gnY

    Probably only one of the few books I consider to read.

    Apparently there is also a Magic the Gathering style game.

    BTW, didn't knew Barker is gay.




    Current Mood: amused
    Friday, November 22nd, 2024
    2:57 pm
    Doom Ported to Unmodded NES
    https://www.youtube.com/watch?v=dXSUhJXSv-c

    There were numerous NES raycasters, but this is the only playable FPS.

    Some time ago I lets played a Dune II NES port:
    https://www.youtube.com/watch?v=sJaNiJhmN9Q



    Current Mood: amused
    12:43 am
    The Spell of Mastery Progress
    The game needs not to be focused on murdering everyone for gold/items.
    So I have to implement some nicer economy.
    Farm plots should be a nice start. These can still be guarded though.
    Still I don't want to turn it into a chiefly worker placement game.
    But I do need some references to the Mater of Magic,
    which had a bit of worker placement.



    Current Mood: accomplished
    Current Music: The Birthday Massacre - Hide and Seek
    Tuesday, November 19th, 2024
    7:23 pm
    Strategy of the Year?
    Apparently a proper Master of Magic clone to define 2020ies.
    And has really solid art direction, compared to similar crap.
    A remake of the 2009 game, which I somehow didn't knew about.
    Needs human players to play, since it is too complex for AI.




    Current Mood: amused
    Current Music: The Birthday Massacre - Fascination
    Monday, November 18th, 2024
    12:47 pm
    How do I report these ухилянты to ТЦК?


    Current Mood: amused
    Current Music: Powerglove - Gotta Catch 'em All
    2:09 am
    The Spell of Mastery Progress
    The first imp was taken captive and sacrificed at the temple.

    Both captives and sacrifices are implemented through the ECS phases.

    Capturing beasts will have totally separate mechanics.

    TODO: animate the shit and implement sending captives to a dungeon instead.




    Current Mood: accomplished
    Current Music: Hitoshi Sakimoto - Fate
    Sunday, November 17th, 2024
    5:00 pm
    All trans girls on grindr are Russian(Ukraine=Russia lol)
    Local are all disgusting faggots in stockings, married and with kids.



    Current Mood: amused
    Friday, November 15th, 2024
    11:16 pm
    Placeholder buildings
    Making non-placeholder is impossible without first deciding what will look okay.
    I.e. I tried the multiple columns arrangement, but it just not fitting.
    So I made larger columns.
    I also initially had altar for scarifies, but it was not fantasy enough.
    The round shape wasn't compelling enough either.
    Going through like 100 AI generations to pick appropriate textures and parts,
    which work okay with the generic fantasy city style I'm going for.
    AI tends to generate this nasty WoW/mobile-game art, or realistic historic crap.


    And it will still require a ton of work converting it to pixelart.
    So I wont be doing it till everything else is ready.

    The placeholder was bashed out of the
    https://dgbaumgart.itch.io/tile-medieval-fantasy-locations

    That is one of the more popular asset packs.
    And it is mostly in realistic historic medieval style.
    But good enough starting point.

    TLDR: please stop bullying me. The art is slowly going somewhere.




    Current Mood: contemplative
    11:51 am
    Humanity needs a perpetual bydlocide
    So what is wrong with bydlo killing each other?
    Don't you want clean benches in both Russia and Ukraine?
    BTW, local Arabs too do the slav-sit on benches.
    "Not sending their best." (tm)

    Just make this war permanent! No reason to stop it.
    Humanity needs it as a garbage incinerator.
    And another in shittle east, between some iran and iraq.



    Current Mood: contemplative
    3:06 am
    So here is how the temple supposed to work
    Basically, player captures enemy units and burns them at the temple.

    What I haven't decided yet if how the capture supposed to be done.

    Should player escort captive to the city's prison or they get auto-placed there upon defeat?

    I don't want a lot of boring Starshit Valley micromanagement.

    Yet captives teleporting to a prison overly-simplifies the logistics.

    As a trade off I can limit the distance at which player has to escort captives.

    Say when there are no enemies in sight.

    Also, beside burning the captives there will be an option to ask for a ransom.

    If the enemy refuses to pay ransom, they will can say lose reputation,
    which control several systems in the game.



    Current Mood: contemplative
    Thursday, November 14th, 2024
    11:50 pm
    The real AI art
    Remember when you asked Dall-E mini to generate a crucifix?
    Dall-E mini was explicitly trained not to generate human faces.
    As the result it produced a deformed monster on a cross.

    That was the true art!

    As the models get better, we get less and less of the art.

    So I think the art comes from imperfections and constraints,
    like censorship. Art is the beauty of ugliness!

    Because perfection is banal and sterile.



    Current Mood: contemplative
    5:29 pm
    Regarding "placeholder sprites"
    Haters accuse me of using placeholders.

    Well, even if I had money, I first need solid technical requirements.
    I.e. buildings dimensions and architectural style.
    These requirements are dictated by the gameplay and setting.
    So until I have gameplay fully implemented, I can do any final art.

    Still it is useful to have placeholders for general direction.
    I.e. if I will be able to have that many floors/windows/doors.
    And what kind of interior strucutre the building will have.

    Regarding setting. Take the temple graphics for example.
    It depends on the ovral city style, the temple purpose,
    as well as the gods the characters worship.

    In my case the locals worship some monstrosities,
    that pass as gods. That is to reflect reality, where
    dumb niggers worship the bloodthirsty abrahamic god.
    These kind of entities is well depicted by by AI,
    which is always good at generating deformed crap.


    So obviously the temple purpose is human baby sacrifices,
    therefore the interior needs a palce for altar or burning
    stove to incinerate babies.

    Now the requirement for babies needs them to be present.
    Either in enemy cities or outside settlements.

    So yeah, game art is really a functional thing,
    whose only purpose it to support the gameplay.
    That is something AAA publishers ignore,
    making interactive movies instead,
    where they bolt action gameplay on top of
    a irrelevant story,

    But yeah, I will need to pay artists at one point,
    after I get precise requirements and art style.
    Because given any freedom artists create crap,
    just like AI:
    https://en.wikipedia.org/wiki/Artist%27s_Shit

    In my perfect world artists should be machines,
    following precise art direction.
    Hopefully one day AI will be able to do that.

    Current Mood: contemplative
    Current Music: Glenn Stafford - No Matter The Cost
    1:40 pm
    It is "Potassium", you dumb savage!
    Oppose the Islamic and the Russian barbarians - use the civilized names for the chemical elements.




    Current Mood: amused
    9:40 am
    "Почалось"
    "Netherlands to implement land border controls from Dec. 9"
    https://nltimes.nl/2024/11/11/netherlands-implement-land-border-controls-dec-9
    https://www.youtube.com/watch?v=feg5wZAD-bM

    Bitter-sweet feeling. Obviously less chances I will get beaten and bullied on my visits to Amsterdam. Yet after christshits finish with these niggers, they will go after the trans girls, banning HRT completely and surrendering refugees like me to Russia, which is unfortunately still alive. So LGBT kinda needs just enough Muslims so they will do the war of attrition with Christcucks, while we enjoy the show at a gay bar. But yeah, in a perfect world we want all cishets to annihilate each other, so Russians and Ukrainians will fight till the last ugroslav, while Christcucks and Mudslimes will fatally wound each other.

    Current Mood: contemplative
    Current Music: Cyber Caliphate Audio Team - Gegen Kuffar Munafikin
    Wednesday, November 13th, 2024
    11:50 pm
    The Spell of Mastery Progress
    Spent the time between the clients chasing bugs.

    Forgot to close my laptop lid, and one of the guys seen the code.

    To my misfortune the dude is an IT engineer.

    And he seen through my lies about being a dumb whore from Moldavia.

    And he began asking awkward questions why I sell my ass instead of programming.

    What is worse, the tgirl hiding in another room betrayed herself by sneezing.

    And the guy is fucking discreet.

    Sucky day.



    Current Mood: annoyed
    5:53 pm
    The Abortion Argument
    For me the abortion argument (about the embryo having qualities of a human being) doesn't exist.

    My argument is instead: why is it wrong to kill human beings, when they get in the way? If a person can kill the armed nigger who invaded the house to do harm, why a woman can't kill the baby which invaded her body and leeches her health, and harms her financially? Babies are parasites, since it is impossible to defend their usefulness to the host.

    Farmers murder vermin, boutiques burn the unsold collections. So why human babies can't be incinerated that well, when there is no place for them on the planet? Why humanity wants to create more suffering?

    I classify this question under computing, since I don't see fundamental difference between the humanity as a process and the processes we deal with in computing, like the memory management or killing a useless program. In this context, a birth of unwanted baby is similar to a memory leak, which evolves into memory corruption, going over the memory intended for useful tasks.



    Current Mood: contemplative
    Current Music: Like the wind/The Most Mysterious Song on the Internet (2a03 + sunsoft 5b famicom cover)
    Tuesday, November 12th, 2024
    2:50 pm
    The Spell of Mastery Progress
    Bashed another placeholder house from the AI art.
    Still needs a lot of editing.
    AT this stage I'm unsure if it will be faster to just make one from scratch.
    It still think control nets renders from a pre-arranged model could be faster.
    Left the house I edited, right - original AI art puke.


    Current Mood: accomplished
    Friday, November 8th, 2024
    2:56 pm
    Metal Slug Tactics Came Out
    And they kinda messed up the harder oblique projection parts.
    Generally the art is subpar compared to the original platformers.
    Just look at the dog 180 degree view not matching the 0-angle
    And it even has scale issues - the 180deg is smaller.
    Even the shadow blob is misplaced.
    Apparently modern artists can't draw without a 3d model reference.
    Then again, that was true already for Warcraft II, which used renders.



    Current Mood: amused
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